Global

Members

MATTIE_ModManager

By default mod's cannot load anything outside of their folder, all dependencies must be included within the mods folder.

Yanfly

either the namespace for yanfly or false if it does not exist. This is for comparability changes in other files

Methods

BattleLog()

log info with the proper conditionals

Window_Honey()

the honey window for silly mode, this can be used for any bar, just override it and do some basic work

forceParamValue(target, targetId, val)

force a specific prarm to be a specific value

Parameters:
Name Type Description
target Game_BattlerBase

the target game battler

targetId int

the target paramid

val int

the value to set it to

godMode()

set all character parameters to 10,000

onError(e)

the global method that handles all exceptions

Parameters:
Name Type Description
e Error

the error that was thrown

overrideErrorLoggers()

override the scene manager error functions with our own error screen instead

static printLoadingError(url)

Make loading error less obtrusive

Parameters:
Name Type Description
url String

The url of the resource failed to load

static render(stage)

Renders the stage to the game screen.

Parameters:
Name Type Description
stage Stage

The stage object to be rendered

restoreGodMode()

undo god mode and set params back to normal

targetedGodMode(enemy)

turn on god mode for an enemy (set parameters to 10,000)

Parameters:
Name Type Description
enemy Game_BattlerBase

toggleForceDash()

toggle on/off force dash for party

toggleFreeExtraTurn()

toggle on/off toggleFreeExtraTurn for party

toggleHealthLoss()

toggle on/off health loss for party

toggleHunger()

toggle on/off party health loss

toggleHyperSpeed()

toggle on/off force dash for party

toggleManaLoss()

toggle on/off mana loss for party

toggleMemberProp(propName, systemSwitchName, newFunc, onCb, offCb)

a generic toggle prop method that applies to all

Parameters:
Name Type Description
propName string

the name of the property to chance

systemSwitchName string

the name of the key in $gameSystem to store the bool of this toggle in

newFunc function

the func to replace the prop with

onCb function
offCb function

updateHpOfEnemy(enemyId)

edit the dataEnemies obj of a set enemy to have its scaled amount of health as determined by scaling and config above

Parameters:
Name Type Description
enemyId *

the id of the data enemy

Type Definitions

dict