Classes
Namespaces
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DataManager
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GameInfo
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TaF the namespace for trepidation and famine
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actorAPI
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bbgirlAPI
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betterSaves
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clipboard
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compat
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eventAPI
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fxAPI
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global
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imageAPI
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infoAPI
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infoAPI
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itemAPI
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items a name space containing information about additional items
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menus
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miscAPI the namespace containing all misc stuff
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msgAPI
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preFabAPI a namespace containing all the code for prefabs
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randomiser
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sceneOverlapAPI
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scenes
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static
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tpAPI an api containing all tps for funger 1 and 2
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troopAPI
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unstuckAPI
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windows
Members
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static DataManagerLoaddatabase
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we override the load database function to update our game version dependant variables
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static prevFun5325c
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========================================================================
! WARNING
The below code should be added to and properly implemented within the actorAPI
for the time being I have copied it below from the other mod that uses it for your convinence.
Feel free to use it here.========================================================================*
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static systemEvents
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a full list of any system events that might fire
Methods
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static configGet(name, defaultVal) → {string}
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a wrapper to global data.get for config setting
Parameters:
Name Type Description name
string the name of the config key to retrieve from global data
defaultVal
* the defualt value to return if there is no value stored
Returns:
string -
static configSet(name, val)
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a wrapper to global data.set for config setting
Parameters:
Name Type Description name
string the name of the config key
val
* the value of the config key
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static emitTransfer()
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emits a transfer event to net controller
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static isPassableAnyDir(event)
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Parameters:
Name Type Description event
Game_Event -
static isPassableXDirs(event, x)
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check if the spot is passible in any direction
Parameters:
Name Type Description event
Game_Event x
int how many directions must this is passable in to return true