Contains all configuration settings for the randomizer mod.
Members
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static commonEvents
-
whether to randomize common events or not
!!DANGER!! This will crash the game. Its funny but it is not safe and will blow up.- Default Value:
- false
- Current Value:
-
static includeDungeonKnights
-
whether to include dungeon knights maps for map randomization.
!!DANGER!! this will likely result in soft locks, but is funny when it doesn't- Default Value:
- false
- Current Value:
-
static noFloorMemory
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whether to make it so every door you walk through will always lead to a new location instead of having a memory and a set layout of the dungeon.
- Default Value:
- false
- Current Value:
-
static randomizeAnimations
-
whether to randomize animations or not
- Default Value:
- true
- Current Value:
-
static randomizeArmors
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whether to randomize armors or not
- Default Value:
- true
- Current Value:
-
static randomizeClasses
-
whether to randomize classes or not
!!DANGER!! tends to break things --if class gets switched with nashrah or test or... then it will break etc...- Default Value:
- false
- Current Value:
-
static randomizeEnemies
-
whether to randomize enemies or not. Note that this means randomizing the limbs
that troops are composed of.
!!Danger!! this will make the game quite incomprehensible but it shouldn't actually crash- Default Value:
- false
- Current Value:
-
static randomizeItems
-
whether to randomize items or not
- Default Value:
- true
- Current Value:
-
static randomizeMaps
-
whether to randomize maps or not
- Default Value:
- true Works as long as you can use the books in your inventory to recover from softlocks Ex Altiora lets you use the airship to get un stuck and The Seven Lamps of Arcitecture lets you teleport to a new room (sometimes) if you got stuck.
- Current Value:
-
static randomizeSkills
-
whether to randomize skills or not
- Default Value:
- true
- Current Value:
-
static randomizeStates
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whether to randomize states or not
- Default Value:
- true
- Current Value:
-
static randomizeTroops
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whether to randomize troops or not
- Default Value:
- true
- Current Value:
-
static randomizeWeapons
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whether to randomize weapons or not
- Default Value:
- true
- Current Value: