/**
* @description the main randomizer namespace for higher item counts mod
* contains all methods used by the higher item counts mod
* @namespace MATTIE.higherItemCounts
* */
MATTIE.higherItemCounts = MATTIE.higherItemCounts || {};
/**
* @description Contains all configuration settings for the higher item counts mod.
* @namespace MATTIE.higherItemCounts.config
* */
MATTIE.higherItemCounts.config = {};
/**
* @description this is how much the original item limit will be multiplied by,
* for instance at 10 the item limit of 99 is multiplied by 10 and thus 990 is the new item limit
* @default 10
*/
MATTIE.higherItemCounts.config.scaler = 10;
/*:
* @target MV MZ
* @plugindesc Set max inventory stack size to 9.
* @author Caethyril
* @url https://forums.rpgmakerweb.com/threads/160268/
* @help Free to use and/or modify for any project, no credit required.
*/
// Override
Game_Party.prototype.maxItems = function (item) {
return 100 * MATTIE.higherItemCounts.config.scaler; // originally 99
};