Decrypting your game files is the process of converting encrypted .rpgmv files into non-encrypted files (such as .png)
this can be done by using a windows program linked in the #readme channel of the discord or searching for other tools for rpgmakermv file decryption.
IMPORTANT: If you use a different tool than the one linked in discord you will need to verify that within the "settings.json" file the option "hasEncrytpedFiles" is set to "false"
In the readme of the discord server: https://discord.gg/PAUddX5g2x
Decrypting your game files is the process of converting encrypted .rpgmv files into non-encrypted files (such as .png)
this can be done by using a windows program linked in the #readme channel of the discord or searching for other tools for rpgmakermv file decryption.
IMPORTANT: If you use a different tool than the one linked in discord you will need to verify that within the "settings.json" file the option "hasEncrytpedFiles" is set to "false"
In the readme of the discord server: https://discord.gg/PAUddX5g2x
when mixing overhaul mods with plugin mods heres the general process that you need to follow:
First decrypt the game.
install the overhaul mod.
check if the overhaul mod edits the index.html
-if it does edit the index.html find the index.html of the plugin based mod (or the modloader) and merge the two coping any lines that don't exist in one to the other. (KEEP THEM IN ORDER THO)
-if it does not edit the index.html, then dont worry.
Install the modmanager or other plugin based mod.
For clarification, pluginbased mods are mods that hook onto the rpgmaker plugin system and behave like standard mods.
Overhaul or Override mods are mods that do not have any loading layer inbetween them and your files and are not self contained. Any mod that have you directly replace files other than the index.html is an override mod.
Regardless there are a lot of ways to get it working, ill detail the two easiest ways below;
Universal split screen + sandboxie:
1: use sandboxie to launch two instances of the mod on the same pc
2: use universal split screen to handle input splitting between the two keyboards
Universal splite screen + file editing:
1: the reason you cannot launch two instances of funger at the same time is due to the engine thinking one is already running, this is due to the name within the package.json file. circled in the attached image.
2: locate the package.json file within your game files.
3: launch one copy of funger.
4: open the package.json file
5: edit the name field to be anything else (ensure to keep the "", so it should look something like "newName")
6: save the file
7: you should now be able to launch a second copy
8: use universal split screen to handle input splitting
9: connect via the normal method via the mp mod
Copying game files + universal split screen
1: locate all your game files and make a copy of the folder
2: as detailing above edit one of the package.json files to have a different name
3: now you have two games that can launch independantly of eachother with no issues
4: use UVSP to handle input splitting
5: connect